Friday, 8 February 2008

Testing shadows

Because the emitter is essentially a solid layer the size of the composition, with everything but the particles keyed out I wasn't sure what would and wouldn't cast shadows. In the end everything worked out fine! Its just a shame everything after this fell to pieces...

The first test was to see if the individual particles actually cast shadows.



The next tested whether to not particles accepted shadows from other particles, as I intend to use many layers.



lastly, as I want to use alot of ripped footage I wanted to just make sure that shadows could be cast onto footage. In order to make the screen look more back lit I changed the light transmission of the particles to 50%, so you can still see detail on the screen just at a raised opacity.



I now think i'm ready to begin the final animation. No doubt i'll hit more stumbling blocks though.

tj -x-

1 comment:

phil said...

haha mate there quality!! keep up the good work